Wednesday, May 13, 2009

Contemplation: Thief-Acrobat vs. stand alone Acrobat

I like the idea of the Thief-Acrobat. However, I'm sort of stuck on the idea of making it a class unto itself rather than a "split class specialist" (I believe that is the term used in UA.) Last night I was tinkering with the class, and wrote it up as a level 1 to level 20 class unto its own right rather than starting at level 6 and progressing to level 23.

I was going to post it, but then I took a second look at the class and thought, "Is this something that someone would really want to play?" As written, the thief-acrobat is a thief who has traded some abilities for others. However, as a stand alone class, the acrobat is just a guy who can propel himself through the air in various ways. Ok, he has a few abilities beyond that, but you get the idea.

Perhaps I will post the class as I have written it up, but from where I'm sitting now, it just doesn't seem like something that stands on its own very well.

2 comments:

  1. An acrobat class in my imagination would be along the lines of Diana in the Dungeons & Dragons cartoon or Zula in Conan the Destroyer. Definitely not a broad archetype, but I can see it working as a corner case subclass.

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  2. I played one, and it was really fun! However they are mostly limited in scope to city-based games, and work best as 1-on-1 games, but I've played it with others, while it did limit my mobility it did get us into places where we normally wouldn't be able to go.

    The Thief/acrobat from UA is a bit over the top, way to strong. 2e calmed it down a bit and made the sub-class more playable. At least I think so.

    They make great scouts, and of course badguys for DMs, if one decides to run, chances are you'll never see them again.

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