I neglected to mention that one of my players, the one who plays remotely via Skype, asked me if his son (who I think is 16-ish) could join the game. Obviously, he would also be playing via Skype, but it has worked out so far so I said yea.
I forgot how enjoyable it can be to game with someone who hasn't done much, if any, gaming. When one of my players was explaining the usefulness of the shillelagh spell, I couldn't help but crack a smile.
"Some monsters can only be hit by magic weapons!"
Everybody seems to have the new player's back. I like that. I also found his proposed backstory to be quite interesting. (Backstory rarely, if ever, comes into play in this campaign, but I appreciate any fleshing out that a player is willing to do, particularly when they aren't asked to.)
Having a new player who is new to the game and not just new to the group has refreshed me, in a way. It almost makes me want to go out and introduce new people to the hobby, an endeavor that I previously had no interest in whatsoever.
While I'm on the subject of people new to the game, I have realized that I might be something of an oddity in that I had no gaming "mentor," that is, nobody introduced me to or taught me the game. I discovered D&D quite by accident because I started reading Dragonlance novels. I reseached it myself, somehow persuaded my mom to get me a boxed set despite my grandmother's insistance that D&D was a gateway to devil worship, taught myself the game, and proceeded to teach my friends. Most everybody else I know was initiated into the game by a friend or relative. How curious.