Saturday, January 2, 2010

Bard Spell List

Here is the spell list for my version of the bard. Though it draws from the spell lists of the cleric, druid, magic-user, and illusionist, the spells are cast, function, and are regained as druid spells. Also, see my previous post for rules on the variations to spell components.

Level 1: Bless, Command, Remove Fear, Detect Magic, Animal Friendship, Speak with Animals, Comprehend Languages, Friends, Sleep, Ventriloquism, Change Self

Level 2: Chant, Detect Charm, Hold Person, Know Alignment, Cure Light Wounds, Detect Invisibility, Detect Evil, Scare, Shatter, Deafness, Misdirection

Level 3: Dispel Magic, Prayer, Speak with Dead, Hold Animal, Haste, Slow, Suggestion, Tongues, Fear, Paralyzation, Rope Trick

Level 4: Detect Lie, Cure Serious Wounds, Animal Summoning I, Call Woodland Beings, Confusion, Dispel Exhaustion, Emotion

Level 5: Commune, Dispel Evil, Quest, Commune with Nature, Hold Monster, Feeblemind, Chaos

A couple notes: I excluded charm spells from the list because they are better covered by the bard's natural charm ability.
Also, recall that read magic is not necessary in my campaign, hence it's exclusion from the list. A bard can read druidic spell scrolls if he learns the druidic tongue. He can cast any druid spell he can read even if it is not normally on the bard's list. I am considering giving the bard the ability to read magic-user or illusionist scrolls as a thief (10th level with a chance of mishap) but I am on the fence about this.

Please let me know if any of the spells don't fit, if you think there are spells missing, or if the whole list is crap. I have not yet picked through Unearthed Arcana, so consider the list as version 1. I might also pick through HackMaster to see if there is anything appropriate to add. I will likely skip over AD&D2.

2 comments:

  1. Not sure this is the ideal place, but here are some changes I'd like to suggest. Only suggestions, all are subject to approval of course...

    I tried really hard to justify the Polymorph line of spells, but it just doesn't fit. Also tried hard to justify my personal favorite spell (Chromatic Orb) but it would totally unbalance the character at the higher levels to be honest.

    Level 1: Bless, Command, Remove Fear, Detect Magic, Animal Friendship, Speak with Animals, Comprehend Languages, Friends, Sleep, Ventriloquism, Change Self,

    (Druid) Entangle, Pass Without Trace, Detect Poison (Mage) Identify, Run, Taunt, Spook (Illusionist) Phantasmal Force, Audible Glamer, Change Self, Hypnotism, Phantasmal Force

    Level 2: Chant, Detect Charm, Hold Person, Know Alignment, Cure Light Wounds, Detect Invisibility, Detect Evil, Scare, Shatter, Deafness, Misdirection

    (Druid) Barkskin, Warp Wood (Mage) Invisibility, Mirror Image, Insatiable Thirst, Bind, Forget, Leomud’s Trap, Misdirection, Ray of Enfeeblement, Tasha’s Uncontrollable Hideous Laughter (llusionist) Blindness, Blur, Deafness, Hypnotic Pattern, Improved Phantasmal Force, Fascinate

    Level 3: Dispel Magic, Prayer, Speak with Dead, Hold Animal, Haste, Slow, Suggestion, Tongues, Fear, Paralyzation, Rope Trick

    (Druid) Stone Shape, Pyrotechnics, Snare, Starshine (Mage), Invisibility 10’ Rad, Hold Person, Spectral Force, Enchanted Weapon

    Level 4: Detect Lie, Cure Serious Wounds, Animal Summoning I, Call Woodland Beings, Confusion, Dispel Exhaustion, Emotion

    (Mage) Confusion, Fumble, Hallucinatory Terrain, Shout, Fire Charm, Rainbow Pattern (Illusionist) Improved Invis, Phantasmal Killer

    Level 5: Commune, Dispel Evil, Quest, Commune with Nature, Hold Monster, Feeblemind, Chaos

    (Mage) Dolor, Fabricate, Leo’s Lamentable Belabourment, Magic Staff*, Domination. Seeming (Illusionist) Projected Image, Dream, Tempus Fugit

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  2. Kent-

    I looked over your suggestions. I must inform you that all available spells in my game are drawn from the AD&D 1st ed PHB and Unearthed Arcana. Any spell that isn't in those books is unavailable to any class, which unfortunately knocks out a lot of your suggestions.

    Also, aside from magic-users, the other spellcasting classes in AD&D are limited to a list of about 8-12 available spells per level. I aim to keep the bard at around that total so that all the casting classes are on relatively equal footing with regard to total available spells.

    I shall be adding the following spells the bard's spell list:

    Level 1: Audible Glamer
    Level 2: Forget
    Level 3: Snare
    Level 4: Fire Charm
    Level 5: Project Image

    Now the druid has 12 spells per level at the lower levels and 8 per level at his higher levels, similar to a cleric or druid.

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