Wednesday, March 24, 2010

Want to Play?

Earlier today, I was looking for people to play some simple B/X D&D sometime this week, perhaps tomorrow or Thursday. (I have this week off and I'm starting to go a little stir crazy.) Our own Timeshadows, of The Grand Tapestry (link is in my blogroll) suggested that I perhaps run the session online.

I've never done this before. I have mentioned, numerous times, that one of the players in my AD&D campaign plays via Skype (or Google Voice Chat sometimes, when we can get the damned thing to work for more than two consecutive minutes...) and that has worked out well so far. (The dice rolls are on the honor system, though... no fancy widgets here.)  I have never conducted a whole group session online. Perhaps I should give it a shot this week, should I be able to find two to four interested bodies.

It would have to be via Skype, and unless I can find a quick die roll widget, the rolls would have to be on the honor system. (I'm not putting down cash for something like Fantasy Grounds, since I don't even know if this is something I'd try more than once.)

Any of you Blogarians interested? Send me an email: mcwieg [ampersand] gmail [period] com.

I assure you that I am just as devastatingly witty and charming "in person" as I am on the blog. Honest.

8 comments:

  1. You should let people know what timezone / times you're thinking of. You likely have a global audience. ;-)

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  2. Additionally, some chat rooms have dice rollers for free. Pen and Paper Games has one and you can lock the room so just your invites are allowed in.

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  3. Ah, yes, I'm in the Central time zone.


    ...and Pen & Paper games has a nice little chat app. Maybe I'll use that.

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  4. I use this:

    http://www.mapmage.com/dicemage.htm

    So, 2nd Level?

    Any House Rules I ought to know about?

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  5. -Max hit points at first level

    -Initiative is subject to common sense. (i.e., guy is 50 feet away and has a crossbow ready and you charge. He gets to shoot at you.)

    -No mystics.

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  6. Mystics as in the quasi-Druids, or no MUs and no Clerics?

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  7. Mystic the proto-monk class that came along in the Companion or Master rules. So, in other words, classes allowed are Fighter, Thief, Magic-User, Cleric, and the three demi-humans.

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