Thursday, April 1, 2010

Modules!

Today, the missus and I stopped at the LGS after work so she could look for some comic book issues she missed. While she did that, I dug through the used section and found many strange and wonderful things, including a lot of modules and material for Ars Magica, 3rd edition, which I just happened to pick up recently at the used book store.
Of the things I found, I ended up purchasing three AD&D 2nd edition modules: Wizard's Challenge, Wizard's Challenge II, and The Dancing Hut of Baba Yaga, for a total price of $7.

Now, I have owned both Wizard's Challenge modules before, and in fact I ran them in high school when the only available player was the party's mage. (He seldom missed a session, whereas the other two lads had summer jobs and were not always available on those boring summer days) I have no idea whatever became of my copies. I purchased them because I found them to be fairly decent examples of how to write material for a solo game, and in particular, an AD&D game with no characters who are skilled in direct combat. (A situation that my current group finds itself in, as the party is composed primarily of thieves and thief sub-classes) I recall enjoying running the modules quite a lot, even though I cannot remember all of the details precisely.
I will admit that, as written, these modules (the first one especially) do not fit well into my milieu, though they could be adapted. I doubt I will run them with my current group, because the only spellcaster among them is a bard. (My rewritten version, no less) 

I bought The Dancing Hut of Baba Yaga because I think Baba Yaga makes just about anything cooler, and because the module is labeled as being intended for characters levels 7-20. I am mighty curious as to how a module can be written for such a diverse spread of power.
Plus, you know...it was three bucks.

I will, of course, have to adapt anything I use to AD&D1, but I honestly don't see that as being any real work at all. In fact, I think if I draw a pair of saggy mammary glands on the monsters and maybe draw a pentagram on the inside cover, it will pretty much be converted to first edition.  

5 comments:

  1. Mmmm....saggy mammary glands...

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  2. I totally agree with your assessment of Baba Yaga making things cooler...it's like throwing Grace Jones in a movie!

    Just wanted to note that of all the Ars Magica versions, I find 4th edition to be the best...and it's available as a free download from the Atlas web site. It's not B/X but it IS more stream-lined, and the feats (excuse me, "merits & flaws") it cuts from 3rd edition can be easily reinstated if you want to up the mythic power level of your game.
    : )

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  3. The Dancing Hut of Baba Yaga was my high school group's own personal Tomb of Horrors; insanity and death, that's all that became of our venture into the cottage o' doom.

    I believe 2e was expressly designed to be completely backwards-compatible with 1e, so you shouldn't have any trouble loosing the chicken-legged hut on your hapless PCs. Have fun!

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  4. And unfortunately the missus did not find her missing comics. :-( Foiled again!

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