-One of the guys from the RIFTS game emailed me tonight and asked about Beyond the Supernatural or AD&D 1st edition. That's promising.
-My buddy Josh brought some stuff from Free RPG day, one of which was a Pathfinder adventure. It seems the adventure is previewing material from an upcoming "advanced" Pathfinder book that will contain, among other things, six new core classes. Hmm. Pathfinder, though I have little love for ye, I'd hate to see you go down the road of your forerunner. I don't want to check back on you in a year and find out that you've got 75 core classes and 7,500 prestige classes. Prove me wrong. Please.
Bonus points for having an alchemist core class. Unfortunately, it appears that his potions mainly only work on himself. Obviously this is preview material, so I hope that changes, because otherwise he's kind of a crap alchemist, don't you think? Besides, in the wise words of Biggie Smalls: "Never get high on your own supply."
The other item he brought was a preview from Deathwatch, the third (and presumably final) Warhammer 40K RPG. Given that it will probably be a $60 core book like the other 40K rpgs, I'll hope to find it in a used book store or to get it with a big ass gift card, which is how I acquired the other 40K games. Of course, given the growing unlikelihood of me running a 40K game, perhaps I won't bother.
-Tonight my wife asked me if I'd ever consider running WFRP 2nd edition again. I ran a game over the spring/summer of 2008 and I'd call it a pretty good success. The game ended because it came to a natural conclusion, but I enjoyed it and remember it fondly. I don't know why it had never occurred to me to run it again. I'd be tempted to set it in the Border Princes, since that part of the game world seems to be "officially unmapped" and left to each individual GM, but I think the Old World is big enough that I could find a corner comfortable enough to make my own. (Typically I dislike pre-fab settings, though Warhammer is an odd exception)
I wouldn't even mind getting most of that original group back together. (One player I'm no longer in contact with whatsoever, and another went off to grad school, but one is my wife, one is the aforementioned Josh, and one lives only about forty-five minutes away...)
-I wonder if my "aerial steampunk" game could work with True20? Still, given the swashbuckling antics I envision in my brain, Savage Worlds might still be a better route to go. (I also hate most d20 style vehicle rules with a passion that burns like the fire of a thousand suns...so there's also that.)
I suppose it's time to call it a week. Good night, gentle readers.