This is a post I had half-written in the back of my head and had been meaning to post, but getting caught up on JB's blog, I noticed a post where he bemoaned the same thing I was going to, which motivated me to sit down and pound this out.
I was recently skimming through game books, trying to find something that rekindled my DM mojo. (As much as I'd love to have my AD&D campaign back, I think everyone else has moved on) I tried to give MERPS a second chance, but about ten minutes into that fiasco, I came across an example of movement during a combat round. Unless I'm mistaken, you have to roll for moving...and you can fail... and if you fail, you fail to move.
Yes, unless I somehow misinterpreted the example, you have to roll to see how far you can move, and failure appears to indicate that you somehow do not move.
Rolemaster can officially go and fuck itself. I think I'll be ebaying this shit right off my shelf.
**even if it turns out that I'm wrong, I find Rolemaster/MERP to be needlessly complex. In the words of some of my less-motivated students, "Maaan, that's doin' too much."