Sunday's session of Shadowrun 4 was great. I had a blast.
It had nothing whatsoever to do with it being Shadowrun 4.
The session had lots of great character interaction, world immersion, investigation, and players being free to do their own thing and motivated enough to actually do so.
I still don't like having to chuck nine or ten goddamn dice every single time I do anything.
The rules for wireless/AR are still simultaneously complicated and vague. Often the GM just gives me an on the spot ruling, but oft-times I feel like I am "talking him into things" with technobabble. He has started planning wireless nodes as parts of the adventure, however, which is good for me.
Many of us in the group agree that our tastes have drifted away from games that are overly complex. I would call Shadowrun somewhat beyond my complexity threshold, but I have endured thus far and will continue to do so because the group, the GM, and the campaign are all highly satisfying.
Oddly enough, I do find that I miss M's RIFTS game a little and hope we actually do return to it one day. Man, these glasses must be seriously fucking rose-colored. (Actually, the campaign itself was a blast, even though we had to sort of keep the rules system in check to keep it from giving us all brain aneurysms.)
We have lost a few people, and potential new players have failed to materialize, leaving the group at five people. I certainly hope we don't lose anymore, though I think we have found the "core" of this group, and I'm comfortable with that.
Long Live Sunday Gaming!