I like games with character classes. I know they are kind of an archaic concept, but I like them anyway.
I was tempted to go the Stars Without Number route and just use Warrior, Expert, and Magician. The nuanced occupations of SR would just be training packages. (Street Samurai and Mercenary for Warrior, Decker and Rigger for Expert, etc.) I might still do that. For the time being, though, I'm messing around with using different character classes. Here's my list of character classes. What do you think I missed? What classes do you think are unnecessary?
Infiltrator (think old school thief/sneak)
Now, a few concerns/caveats:
1. In my mind, the Merc looks different than the Sammy, but what about in terms of ability? Aren't the both just essentially the Fighter of this setting?
2. Yes, I want to keep deckers and riggers separate. SR4 has essentially combined them, but I like having them be different animals.
3. Ditto with Mages and Shamans. SR4 combined the two, but I like having two different flavors of spell caster. I'm thinking Mages are better with spells and Shamans are better with summoning/spirit work.
I have the Samurai, Mage, Decker, and Rigger worked up. My Shaman is done except for filling out some of the totems, and Adept is almost done but for a few more powers. I haven't started on any of the other classes yet.