My all-ladies Savage Worlds game is running tonight night this week, rather than Tuesday. I'm very pleased with how well it is going. Unfortunately for my non-check gamer pals (and also Mindy, who is actually not in the all-ladies game), this drastically reduces the chances that I will be running anything else for the foreseeable future. Between lesson planning that often spills into my evenings, martial arts training, sponsoring a school club, trying to spend time with the missus, the Savage Worlds game, and all of the Star Trek TV shows now on Netflix streaming....I just don't think I've got the energy or the time for another enterprise. (Ooooooh, see what I did there?!) As much as I year to get some classic D&D, Stars Without Number, or OpenQuest going... man, why can't there be more hours in a day?
We have decided to embrace technology (somewhat ironic, given the genre) and maintain a campaign wiki. I noticed that, being a game about investigation, the PCs seem to visit a large number of places, talk to a large number of NPCs, and uncover lots of different clues and pieces of evidence. At the rate they were going only two sessions in, I realized that the sheer amount of campaign information being generated both at the table and outside was going to quickly grow to be unmanageable. While Stasia, one of the players, heroically tries to record all information in her handy little notebook, we run the risk of too many little details getting lost in the flow of the game. I also find that the wiki is helpful for recording world lore and campaign details that the players can read up on at their leisure; this way the players can get briefed on things their characters would probably know about the world and setting without me having to do a lot of time-consuming exposition during play.
Will I keep up with it? I'm not sure. I find it is a very helpful platform for keeping track of what gamers sometimes call "fluff." Because it is a collaborative effort 'twixt me and the players, I have to keep the wiki devoid of any stat blocks or other crunchiness.
For the time being, it is an interesting experiment. I don't foresee myself doing this for any other campaign...the nature of this one just seems to lend itself to the medium.