...I don't know. I wasn't feeling it. I watched, more than participated, in the session. Part of it was that my spells weren't picked out (I rolled up an elf ley line walker) and it took me awhile to comb through the might Book of Magic.
The GM has instituted some house rules:
1. There is no MDC...everything is SDC. I'm guessing the numbers on a few attacks and weapons might have to be adjusted, but we'll play that by ear.
2. The initiative works something like older edition Shadowrun, where you roll some d6, act on that number, and then subtract 10 to find out when you go again until you hit zero. The number of dice you roll is based on how many attacks per melee you would've had according to the rules as written. Combat actually seems to move a little faster, with everyone only attacking between one and three times.
3. Critical hits don't do double damage, they require a roll on a custom critical hit table. The roll of a 1 sends you to a critical fumble table.
I'm a little concerned that combat against heavy armor opponents will take longer, since you now have to chew through their armor, then personal SDC, then hit points, whereas in the Rules-As-Written, they are toast the next shot after you finish their MDC. This is combined with the fact that everyone now attacks only 1-3 times, instead of 6-7. We'll have to see. I actually wasn't focused enough to really see how fast combat unfolded.
Our campaign began with a CS prison break; a ragtag band of d-bees, "traitors", and other undesirables were trying to bust their way out. The session got bogged down as our first attempt failed miserably and then we had to sit and wait for the GM to roll the effects of indoctrination on two of the PCs who started the riot. I, as a player, kind of ran out of steam. Maybe I will be more into it next time.
Next week, we continue the viking saga of Mike's game. After our triumphant defense of the orc siege against seemingly insurmountable odds, we make plans to hire some Roman mercenaries and take the fight to the enemy.
Game on, amigos.