Friday, March 23, 2012

RIFTS to AD&D- Design Philosophy

Work continues, albeit slowly, on my fitting RIFTS to AD&D 1st/2nd edition. I'm still working through all the classes, but I'm stuck on how to convert the Shifter and the Techno-Wizard while keeping things simple.

I can't share my work, as Palladium would slap me with a C&D before I could say "Glittery Boy," but I can share my thoughts as to how I am going about things in general.

1. Smaller Scale- You don't need hugediculous numbers to represent something epic. I'm scaling the numbers and also trying to create consistency within numbers for damage, monster hp, etc. Mega Damage is still nasty, but might be survivable. (Only 10 hp per MD)

2. Trimming the fat- PPE and ISP are merged into a single stat, characters have more Gamma World-esque hit points, rather than HP and SDC.

3. Skill system is removed in favor of specific class abilities and a broad nonweapon proficiency system, as opposed to a laundry list of very specific skills that it takes you 45 minutes to pick and record bonuses.

4. AD&D style progression to saving throws and combat bonuses, rather than having a million little modifiers that increase at weird level intervals.

5. I'm aiming to preserve the basic concepts of the games and of the more iconic classes, but not trying to emulate every little feature of everything.

6. Fewer attacks per round, less MDC for armor. Faster combat is my goal.

7. To hit numbers based on range for projectile attacks, opponent's parry (or dodge) for melee.

8. Broad categories of weapons and armor, as opposed to pages and pages of samey guns and whatnot. A "heavy energy pistol" can have the same stats, and you can decide if it's a Northern Gun NG17-5 Face Vaporizer or a Triax TX17 "Das Ubergunn" or a Splynn Vaporizinator or what the hell ever.

When in doubt, I am defaulting to AD&D as the baseline.

Yes, there will be fewer races and fewer classes, but... most of the classes are really just tedious lists of skill bonuses.

I have some motivation tonight, so I might take another stab at the Shifter and Tech-Wizard before I turn in for the night. Wish me luck, amigos

10 comments:

  1. Good luck! How are you going to handle initiative and attacks per round? I've been liking adding a 1d6 for every att/rd over 4. It would be cool to use a Savage Worlds playing card system...

    Mindy

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  2. I hope its a while before we switch back to Rifts in any version. I Love deadlands, Helfrost and some Shadowrun (if we could find another GM). But I'm feeling kind of done with SWN and RIFTS for a time.
    Mike

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  3. Mindy- initiative will be 1d20 plus modifiers from PP and class. Attacks per round are determined by class and level, with Men of Arms classes having the best progression. I was toying with ranged attacks being based on a weapon's ROF, but I'm not sure that will work out.

    Mick- Don't fret... this conversion is going to take a very long time. I ran some combat numbers last night and so far combat is not much faster at all. Need to rethink hp and damage scales.

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  4. Mindy- initiative will be 1d20 plus modifiers from PP and class. Attacks per round are determined by class and level, with Men of Arms classes having the best progression. I was toying with ranged attacks being based on a weapon's ROF, but I'm not sure that will work out.

    Mick- Don't fret... this conversion is going to take a very long time. I ran some combat numbers last night and so far combat is not much faster at all. Need to rethink hp and damage scales.

    ReplyDelete
  5. I can't share my work, as Palladium would slap me with a C&D before I could say "Glittery Boy," but I can share my thoughts as to how I am going about things in general.

    You tease!

    Why not just do an SBVD-style conversion manual? Emphasize LOUDLY and CLEARLY that the reader will need access to legally purchased official versions of both rulesets to play your hack.

    @Mindy: SR, CP2020, Rifts: all gun pr0n games. Zardoz's exhortation that "The gun is good..." seems to be an unvarying rule of the dark near-future...

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    1. Started my collection for 2013...the future seems darker already! Now, where can I pick up my favorite gun; M32 Mark 14 Semi-automatic Multi-shot Grenade Launcher with IR sights...

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  6. @Mindy: I Know you like some gun porn, as much as I do. The 4th edition goes overboard with it though. Did you know they have "biodrones" now? Controllable Bears with freakin cyber claws and gargoyles with cybered reflexes!
    I saw that and though fuck me sideways!

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    Replies
    1. Awesome!! You know what Dr Jane Joker (my Deadlands mad scientist) would say; "Sorry, was 4 sticks of dynamite too much..?" Although, a biodrone bear may warrant 6 sticks with a (newly patented) ghost rock core! I wonder if she could throw it far enough to escape the blast!

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