I ran a game for eight players tonight. That is roughly double the size I originally envisioned. It took me awhile to get everything sorted out. I think I'll do better next time in terms of orderliness.
Usually when I start a campaign, I over-invite because of attrition and scheduling problems. This time, attrition did not happen...
I ditched my plan for the evening had had Director Dutta conscript the PCs into surveying for ice asteroids. The ice asteroid they found ended up being the Cold Tombs.
If you're not familiar with the Hard Light module, I'll break it down: the PCs ended up exploring a frozen, flooded tomb full of traps, malfunctioning equipment, and hostile drones left over from a hostile alien race.
We had one combat and the PCs handled it very well, though one of them was badly wounded and nearly had a catastrophic suit breach.
This group is going to take some getting used to. It bothers me that I don't know all the PCs names yet.
Next week we are unable to play, as I have to travel again. The week after that we shall resume.
...damn, how do you big group running people deal with this?