The players finished loot-er, exploring the sky tomb of my own design. Everybody who wasn't already 2nd level made it, and Dan is nearing 3rd. One PC learned the Ushan language, and the party planted an Ushan corpse on a whim and are now contemplating contributing to the revival of the species. (What xp award should that yield, I wonder?)
Other notable events in the game tonight:
-Our sly psychic chick joined the staff of the Rain and Clouds, and in general she has used Telepathy 1 to gain a lot of useful information.
-Our equally sly psychic dude has made some valuable contacts in security and hydroponics.
-Our Qotah expert might have found a way to temporarily circumvent training fees...if he can get away with it.
-The PCs found a star map to a mysterious Ushan structure in another system...this will give them a hook for when they tire of the Hard Light module.
On an aside: I have decided that, if the PCs are successful in this course of action, I will allow Ushan as a playable character race in future SWN games that I run.
I find myself torn by what method to use when awarding experience. The SWN book suggest specific "rewards" that seem to be based on cash earned. However, SWN adventures that I have read (written by the author himself) award xp for certain accomplishments.
I am basically doing the whole thing ad-hoc, though that makes me question why I bother with experience points at all. Here's how I'm doing it:
-Any looted alien artifacts sold award xp equal to the credits they get
-They get xp equal to the credits they receive for "missions" or "jobs"
-XP for combat is 100/HD, +25/HD per special ability (poison, AC below 3, multiple attacks, etc.)
-XP for "accomplishments" like learning a big secret or doing something important. (Or at least important to them) Examples so far have been awards for solving an alien holograph trick and completed exploration of an important area. (This usually nets 300-400 per PC, wheres the rest is split among participating party members)
I will have to think about the xp further, but for now I'm okay with my shaky system.
Oh, and the psychic special abilities are proving to be perfectly fine in play...no game disruption yet.
(Nobody has volunteered to try out the new Warrior or Expert abilities, though I'm told that secondary characters may choose them)
Can't wait for next week!