Alright, so I'm currently playing through Fallout 2 on my PC, having finished Fallout 1 a few weeks ago. The old Fallout games are traditional rpgs with skill and talent-based character development.
I'm usually an advocate for skills in an rpg because I think that some characters should be better than other characters at certain things.
Playing Fallout 2 sometimes makes me think that the anti-skill camp is on to something.
Case in point: there is a point in the game where you have to learn some fairly vital information from a computer terminal. Successfully accessing this information requires the game to check against your character's Science skill.
...there is no consequence if you fail, aside from a boring "you can't figure it out" screen.
...but... you can try again. You can try again and again and again.
What does this produce? Me hurling every expletive that I can come up with while bitterly clicking the skill screen and then clicking on the computer terminal over and over again until I get the information.There really is no point, it seems, in investing an skill points in Science. Yeah, I had it at 60% and it took me three or four tries. If my skill was 10%, would it just have required ten or so tries until I got lucky? If this information is vital to my continuing the game, why not just give me the goddamn information already? I could understand if the information lead me to some kind of bonus item or xp award or Optional MacGufffin or whatever, but this is information that is required to progress through the game's main quest.
So, to all you skill haters in this corner of the internet...sometimes, I can totally see where you guys are coming from.