So begins SWN Part III in earnest.
I used the excellent resources over at Wizardawn to generate the map of planet Ifertam. I then took a snapshot of the map with Pearl Crecent's Page Saver and emailed it to my players mid-session to simulate the results of their detailed survey scan. (Their present ship has the advanced survey scanners from SWN, which, according to the book, can provide an accurate terrain map of a planet.) Look at me, getting all multimedia up in here.
Upon receiving the map, the players were like kids in the proverbial candy store.
"Crashed starships.....dude, a crashed starship with an alien settlement near it?! Are those giant mushrooms?" Etc.
Yes, although hired for an intel job (discover why everyone on this planet apparently went insane 23 years ago), it appears that there are many points of interest they want to hit on this planet. It's a sandbox within a sandbox, if you will. (Yo dawg, I heard you like sandboxes...)
The session included a battle with an energy grenade-hurling cyborg (courtesy of Wizardawn as well) followed by some CSI: Stars Without Number. The session ended with the discovery of a mysterious black box that had no apparent way to open it and that proved resistant to scans.
We can't game next Tuesday, so my poor players have to wait an agonizing two weeks for the answer to their obvious question.
Although the map is relatively simple, I was amazed at how much my players were digging it. I'll be spending the next two weeks trying to fill that map with things worthy of their excursions. I have a feeling that they are going to be spending some on this planet, even if they obtain their mission objectives relatively soon.
In other gaming news:
*I am rejoining the Thursday group this week for Beyond the Supernatural 2nd edition
*My copy of The One Ring is due on my doorstep tomorrow!
*I am expecting a used copy of the old AD&D module Ghost Tower of Inverness in the next week or so.
*Kevin Crawford hinted on Twitter that the PDF for Spears of the Dawn might be ready this weekend.
*Nuke-Con is having two community game days: one in February and one in March. Though I have a pretty miserable record of attendance for the convention itself, I do love those game days and will try to be at both.