Thursday, May 16, 2013
Death Frost (Pulp) Doom: 4th Run
So, the Thursday game gets canceled three hours before it's supposed to run. I stepped up and ran Death Frost Doom, since it's one of the only things I can run with almost zero notice.
This time, I tried something a little different. I ran it as a pulp 30's style adventure. I used B/X as the basic rules, gave every character a couple of X-in-6 skills. I made one character a "mystic" with simplified spells operating on a spell point system and one character a doctor who could heal a certain number of dice of hp per day. All weapons did a d6 damage, single Saving Throw number, etc. I used the "hit 20" system and encumbrance from Stars Without Number. I guess you could say it was an unholy mishmash of Lamentations, B/X, and SWN.
It was a TPK, but not for the reasons that usually results in TPKs when I run Death Frost Doom. I don't want to spoil it for those who aren't familiar with the module. The PCs basically took a hit for the good of the world.
That might be the last time I run DFD. Next time I have to step in for the Thursday group, I will either run Realm of the Technomancer (letting them choose which side of the module they are on) or I'll run the introductory adventure from Xplorers. (With my usual modifications)
Oh, and Purple Lotus Powder. Dang.