Somewhere in the stygian depths of the internet, I once heard that much of Vampire: the Masquerade was influenced by a relatively obscure urban horror rpg called NightLife. I picked up a copy on the cheap, mostly because I am eternally searching for something to replace White Wolf.
I definitely see some of the possible influence in the concepts, not necessarily the mechanics. The way dice works actually seems more similar to Pacesetter, though not quite as anal about degrees of success.
It's a pretty solid little game, the rules only taking up about 50 pages and the rest (and there isn't much after that) being devoted mostly to fluff. The game takes place in NYC by default, specifically in the punk underground scene. Of course, you could easily move it elsewhere if that's not your jam.
Interesting idea: Learning powers costs you Humanity. The more powerful/inhuman the power, the bigger the cost. Humanity works very much like it does in Vampire- as it drops, a character becomes more difficult to play in "normal" situations, finally becoming a ravening NPC.
Player characters are pretty well indestructible by normal means. They can be "killed" but return to life the following night. They can do this a number of times equal to their Fit score...and in a percentile system, that's a lot of dying. Of course, PCs can be snuffed by their traditional weaknesses. (Vampires in the sun, etc.)
One thing I hate: Vampires and wights are spelled with a y.
Apparently NightLife went through three editions in two years, which is a little nuts. I'm not even 100% sure what edition I have. (I think it's the first) I've also ordered the magic supplement with witches and sorcerers and whatnot...frankly I'm a little surprised I could even *find* it. (I had to dip my toe in the fetid waters of Ebay) I'm always down to pick apart an RPG's magic system.
I think this is a game I would try. My brain already wants to find a way
to incorporate it into Chill/Creature Feature/Majus/Crypt World,
because I'm nuts. Hell, I'm still simultaneously picking away at my year-and-a-half old FUDGE urban horror game and my BXWoD. (I've hit a snag with the tedium that is magic items. I'm thinking about scaling them back significantly because they've really killed my momentum on the project.)
No Deadlands this Friday due to my being out of town for a few days. Engines & Empires is set to resume this Sunday since that weird egg holiday thing is over with.