John's D&D game continues to amaze and delight. Tonight the party cobbled together a horrible new weapon that fuses technology and magic. We may have let the genie out of the bottle for the campaign world...or at least given the Dwarves of Shade Island a weapon far head of any other nearby land.
The session wasn't all good, though. A random trap and a bad roll cost us our gnome expert, an NPC but a long-running member of the party. In fact, unless our on-hiatus brawler returns, my character is the only remaining member of the original party we rolled up in March.