Thursday, June 11, 2015

Time for a Change in Mythos

So I'm pretty much over Lovecraft and Cthulhu and sanity loss and all that stuff.

Don't get me wrong; I enjoyed the hell out of it...but it's become so ubiquitous in gaming that really it's more of a punchline than anything else.

I like horror in my games, even if those games are primarily non-horror. I just think I need to take it in a different direction, because I'm all Cthulhu'd out.What direction that is, I'm not sure yet.




9 comments:

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    1. Wow, that's the first blog spam I've had in years!

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    2. that's been pretty active lately.

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  2. There are times the old tentacled gods from beyond do get a little old and some game materials are uninspiring incestuous in their use of said tentacled icky horror. It could be replaced with the rise of Levithan (as the motivating force behind all-out multinational war), maybe the elemental gods are there but humnaity is a sideshow (very similar in tone without the tentacles from beyond). Or just have a campaign situation where there is no overall lurking horror and what folks have to worry about are the ambitions of individuals.

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  3. Edgar Allen Poe style seems underrepresented. Perhaps cause it's not easily nailed down and harder to implement. Psychological,brooding, self-doubt.

    David Cronenberg People probably don't think it's horror (his movies freak me out) eXistenZ Scanners, Videodrome Rabid, Shivers,

    Some seasons of American Horror Story

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  4. Good suggestions all around. I think I'll focus on individual horror rather than some lurking menace that wants to eat the world. Take something like Raggi's "Tales of the Scarecrow," - it's horrible, but it's just there, not part of any grand scheme.

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  5. the giant worldwide conspiracy of darkness and tentacles can get old. a lot like Supernatural or the X Files series: the Multi episode conspiracy to fight the big bad evil was pretty cool for a little bit in small doses but the monster of the week episodes they really really shine in between. this is especially so in love craft mythos. by the very nature of the mythos you are doomed you will eventually be defeated even if its not you and your ancestor mankind will fall and fail. psychologically players need a break from that. that's what I do the monster the week episode and I'll often fall back to Victorian / Hammer Film type games. the evil is there it can be horrifica or elegant but it can be defeated.

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    1. It doesn't mean no Silent Legions, as I loves me some Kevin Crawford, but perhaps the Cthulhuy bits can be swapped out for the feel of a different type of horror.

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