Alright, so tonight we finally called our world-building good and fired up our Fate Core game. I kind of feel like I don't know what I'm doing, or at least I at first I felt that way. We didn't get much done as we acclimated to the system and style of play. I did a lot of invoking players' aspects for them, if only so we could all get used to the concept. We all picked up on a little more once we worked a scene or two. Still, this definitely runs and plays differently than almost anything I'm used to. We haven't kicked the tires on combat yet, though we've had contests and just regular checks.
Our neglected poker chips from our concluded Deadlands game are presently serving as Fate Points. I also keep a stack of index cards handy. Unrelated: I think the official Fate dice look like hard candies and I must continuously resist the temptation to put them in my mouth.
Our inaugural session began with the NPC sorcerer for whom the PCs work asking them to investigate the disappearance of one of his contacts in a nearby town. Venturing there, the PCs found the landscape gradually beginning to wither. Arriving in town, they found it misty and abandoned, with decades of apparent disrepair on the buildings. Of course, the contact had only been missing for three weeks, so something was clearly wrong.
Trying to make their way through the mist, the bikkhuni began feeling a slight, sickening draining condition. The vampire, on the other hand, felt nothing at all. She took to the rooftops and he searched the streets.
Eventually the party discovered that the MacGuffin's house was empty, the population had been changed into some sort of wight-like creatures, and there was a crack to another plane in the center of town. The party wisely decided to head back to their base at Baccarat and report this to the sorcerer.
It's a strange game, no doubt, but I can see myself really getting to like this.