...well... and maybe a map, if you're into that kind of thing.
The backstory: Eil, the Mad Queen, has cast the Green Isles into ruin. She killed her husband with black magic, seized control of the castle, and opened the gates to the Underworld. The Isles are now crawling with monsters, both those who roam free and those who enforce the Queen's fell will.
There are some who fight back against the Queen's forces, hoping to find a way to destroy her and seal the Underworld once more, but there are also those who want to exploit this lawless age to serve their own interests.
Rules : B/X D&D + JB's "Complete B/X Adventurer"
Classes Permitted: B/X rulebooks: Fighter, Thief
Complete B/X Adventurer: Barbarian, Bard, Gnome, Mystic, Ogre-Kin, Witch
Flavor/Visual Reference: Fable (video game- the first one only), Roar (90's TV show with a young Heath Ledger) Willow (80's classic fantasy film)
"But wait! I don't have the Complete B/X Adventurer!"
Slap these class fixes together:
Barbarian- As fighter, but can only wear light armor, can Hear Noise as a thief, can read tracks on 1-3 on a d6 (improve one pip every three levels) +1 to hit in melee combat.
Bard- As thief, but can use Charm or Sleep once per day for every three full levels.
Gnome- As Elf. Make them small like halflings and give them the Druid spell list instead. If you don't have any old school Druid class to reference, just give them all the nature-y spells.
Mystic- As cleric. Can't use armor. Let them use mystic-y magic spells as well.
Ogre-Kin- Fighters. They use two handed weapons in one hand and get an additional +1 hit/damage. Encumbrance is treated as one category lighter.
Witch- As magic-user, re-flavor spell list as needed.