Tuesday, March 22, 2016
White Box Cyberpunk Pt 3, Skills - Er, Ideas Anyway
After considering some of JB's thoughts on talents for the face and infiltrator classes, I thought perhaps I'd rethink my skill system, starting with a Lamentations-inspired task system. Here are the basic cyberpunk skills. Every character has a 1 in 6 base chance of doing one of these:
Bypass- The ability to open electronic doors and disable security or other devices. The character needs some kind of device or tools.
Climb- The ability to ascend a sheer surface without climbing gear.
Decrypt- Steal and decrypt data. Must have a device on hand.
Perception- Hear faint noises, anticipate ambushes, find very minute details, etc.
Skulk- Moving silently, hiding in shadows
Sneak Attack- Bonus to hit, double damage
These abilities all function as described in my class post, but now every character has them at 1-in-6.
Optional Rule: Characters with a Dex of 13 or higher add +1 to their scores in climb, skulk, and sneak attack. Characters with an Int of 13 or higher add +1 to bypass, decrypt, and perception.)
Enforcers begin with 1 point to improve one of these skills. They gain additional skill points at levels 3, 6, and 9.
Faces begin with 4 points to improve skills, gaining two points every level.
Infiltrators begin with 3 points and gain 1 point per level.
Hmm. No. This is not what I want. I'll have to think it over. Leaving this post up as a sort of "note to self."