Friday, June 24, 2016

Ruins & Ronin PCs for The Devil Rakan

I've generated the PCs for the Ruins  & Ronin game I'll be running at KantCon. Players are free to change the name and gender of their characters.

Here I've represented the four classes detailed in the Ruins & Ronin book (bujin, sohei, shugenja, half-ogre), as well as three classes posted on Mike's blog (kensai, ninja, headhunter), one of his "experimental" classes he posted online for his Deluxe edition plans (gakusho), and a race he posted on his blog as well. (The hengeyokai, though this one advances as a shugenja as well) I had to change a few details about the gakusho to make it fit in better with the White Box mechanics.

I've sorted the characters out so that there are three fighters, three tricky/experty types, and three spell-casters.


Asano Teiji - 4th level Bujin          
Str 14          Hit Points: 15                 Alignment: Lawful
Int 9            Base Hit Bonus: +2        Languages: Imperial
Wis 10       Armor Class: 20
Dex 11      Saving Throw: 13
Con 13      Movement Rate: 6
Cha 8                  

Special Abilities: Chanbara*, Follow-Through, +1 save vs. death/poison

Gear: Katana (1d6/1d6+1), wakazashi (1d6), daikyu w/20 armor-piercing arrows (1d6+2),  o-yori armor, horse, manservant, saddlebags containing 1 week's provisions, cooking utensils

*Chanbara is just a dressed-up name for the fighter's ability to make multiple attacks against 1 HD opponents. That ability isn't present in R&R, but I've given it to this character regardless.

Teiji is the youngest son of a minor samurai noble. He stands to inherit virtually nothing, leaving him with high social standing and expectations but without the means to live such a lifestyle. He ends up taking various assignments from his father's lord, most of which he considers beneath him...like this one.



Asano Nori - 4th level Kensai         
Str 9         Hit Points: 14                    Alignment: Neutral
Int 8         Base Hit Bonus:  +2          Languages: Imperial
Wis 14    Armor Class: 15
Dex 16   Saving Throw: 12
Con 10    Movement Rate: 12
Cha 9                  

Special Abilities: Favored Weapon (Naginata), Life-Saving Parry, Natural Defenses, +1 save vs. death and fear

Gear:Naginata (1d6+2) , tanto (1d6-1),  simple traveler's clothing, backpack, provisions for 1 week,

Background: Nori is Teiji's cousin. She also stands to inherit little, so she instead chose to become one of the "battle maidens," women who choose not to marry and instead study weapon arts as a form of philosophy. Nori has proven a capable fighter and her presence is often a deterrent for peasants who are considering brigandry.



Oki- 4th level Half-Ogre        
Str 15     Hit Points: 16                    Alignment: Lawful
Int 7       Base Hit Bonus:  +2          Languages: Imperial
Wis 9     Armor Class: 15
Dex 12   Saving Throw: 13/8
Con 13   Movement Rate: 12
Cha 8                  

Special Abilities: Iron Constitution, Ogre's Ferociousness

Gear: Flail (1d6+3), custom-fitted armor pieces (do-maru, jingasa, haidate), large sack filled with foodstuffs

Background: Oki-Ono was born to a woman who appeared on the outskirts of the land one night. She died during childbirth. The village was ready to destroy the obviously inhuman child, but Koharu (see below) intervened. The half-ogre was raised to be a loyal and steadfast protector. Although he is a fierce friend and a natural protector of the innocent and helpless, the lord often sends him on missions for intimidation factor.


Payang- 4th level Headhunter       
Str   13       Hit Points: 25                    Alignment: Neutral
Int   12     Base Hit Bonus:  +2          Languages: Lakang, Imperial, one slot open
Wis   8     Armor Class: 12
Dex  13    Saving Throw: 12
Con 15     Movement Rate: 12
Cha  5                 

Special Abilities: Sturdy Constitution, +2 save vs. death and poison, Ambush, Track Outdoors

Gear: yari (1d6), daikyu w/12 frog crotch arrows and 12 hummingbird arrows (1d6+1/1d6-1), blowgun w/10 darts (1 dmg), thick fur hide armor, hide sling bag containing food, jar of numbing poison (5 doses), jar of killing poison (save or 1d6-2 dmg each round)

Background: A warrior from the southern tropics, Payang was captured by slavers and ended up being sold to the local lord. When he saved the lord's life on a hunting trip, he was freed and offered the chance to become a paid retainer.


Koga Yui- 4th level Ninja       
Str   10      Hit Points: 9               Alignment: Neutral
Int    13     Base Hit Bonus:  +1   Languages: Imperial,
Wis  10    Armor Class: 12
Dex  17    Saving Throw: 11
Con 10     Movement Rate: 12
Cha  15                 

Special Abilities: Ninja Abilities, Backstab, Climb Sheer Surfaces, Read Languages, +2 saving throw vs. death or poison

Gear: 6 shuriken (1d6-2), kusari-gama (1d6), tanto (1d6-1),  simple traveler's clothes, backpack containing ninja garb, grapnel, 40 ft silk rope, 10 caltrops, 4 flash powder pellets, flint and steel

Background: The Koga ninja clan hires its services out to various noble houses. Yui is on the payroll of the local lord, and often travels under the guise of a minor bureaucrat or sometimes a traveling herbalist. While her companions may suspect Yui's true profession, most of them are gracious enough not to mention it.


Inugami- 4th level Hengeyokai
Str   10     Hit Points: 8 /4                Alignment: Chaotic
Int    17    Base Hit Bonus:  +0        Languages: Imperial, Oni, Spirit, Elemental
Wis  14   Armor Class: 10/10
Dex  9    Saving Throw: 12
Con 12   Movement Rate: 12/12
Cha  6                 

Special Abilities: Dark Vision, Tracking, Spell Casting, Shapeshifting, +2 saving throws vs. magic

Gear: elegant enchanted clothing, magic tanto +1 (1d6 dmg)

Spells Known:
1st level- Charm Person, Detect Magic, Read Magic, Sleep
2nd level- Detect Chaos, Detect Thoughts, Invisibility I, Web

Background: Inugami has no name. A malevolent dog-spirit created by an onmyouji sorcerer, Inugami was defeated and bound by Airi. He presently serves the local lord, bound under a spell of compulsion.


Koharu- 4th level Sohei
Str   15      Hit Points: 18              Alignment: Lawful
Int    9       Base Hit Bonus:  +1    Languages: Imperial
Wis  15     Armor Class: 15
Dex  8       Saving Throw: 11
Con 15     Movement Rate: 12
Cha  12                 


Special Abilities: Spellcasting, +2 save vs. death and poison, Banish Undead

Gear: Tetsubo (1d6+1), paired jitte (1d6+1), hankyu w/ 15 leaf head arrows (1d6), prayer beads, hanburi helmet, do-maru chest plate, sote arm guards, suneate shin guards, wicker backpack containing food, provisions, ceremonial implements

Background: Koharu was bigger than any boy in the village, but they kept their comments very, very quiet. Unmarriageable, she ended up studying in the temple and becoming a temple soldier. The locals see her as a friend and protector, so she is often sent to handle delicate situations that just might require some violence.


Bawa, Old Man- 4th level Shugenja
Str    7        Hit Points: 9             Alignment: Neutral
Int    14     Base Hit Bonus: +0   Languages: Imperial, Oni, Spirit, Elemental
Wis  10    Armor Class: 10
Dex  11    Saving Throw: 12
Con  9      Movement Rate: 12
Cha  12                 

Special Abilities: Spell Casting, +2 save vs. magic

Gear: Tanto (1d6-2), robes, belt pouches containing dried fruits/nuts, spell ingredients

Spells Known:
1st level- Detect Magic, Hold Portal, Light I, Protection from Chaos I, Read Languages, Read Magic
2nd level- Detect Chaos, Detect Invisibility, Knock, Locate Object, Phantasmal Force

Background: The Old Man has always lived in a hut on the edge of the land. He practices strange magics and auguries, and the villagers are afraid of him. The local lord knows his wisdom, however, and consults him in return for making sure that superstitious peasants leave him alone. For him to actually come out of his hut, however, is a signal that something must be truly wrong.


Airi- 3rd level Gakusho
Str  8      Hit Points: 10          Alignment: Lawful
Int   12   Base Hit Bonus: +0  Languages: Imperial, Oni, Spirit
Wis  14  Armor Class: 10
Dex   11 Saving Throw: 12
Con   11 Movement Rate: 12
Cha  13                 


Special Abilities: Spell Casting, +2 save vs. magic, Banish Spirits

Gear: jo stick (1d6-1), elaborate robes, wicker backpack containing simple rations, ceremonial materials

Background: Airi has always been a shrine priestess, as far back as many can remember. She's remarkably sturdy for an old woman, and her mystical powers are well known to populace. When she leaves her shrine, it's usually a sign that something dark and sinister is afoot or that someone is in need of urgent treatment.



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