Monday, July 25, 2016

KantCon Report (and also hi, I guess I've been gone for three weeks)

Alright, so I kind of vanished for a few weeks.

I didn't do a lick of work on the WBCP Bestiary, and in fact had all but abandoned it mentally until a player asked if I'd ever run Shadowrun. I certainly would not run Shadowrun (in any of its recent editions, anyway) but I might run a Shadowrun-eque game using some other system...like, for instance, White Box.

(I might also consider OneDice Cyberpunk, adding magic and races from OneDice Fantasy. I might also consider Fudge or Savage Worlds...)

Anyway.

I just got back yesterday from KantCon 2016, my fifth consecutive year of attending that convention.
I posted the games and the characters back in June. Here's the convention in brief:

Stuff I Ran:
*Starships & Spacemen 2e- We had three returning players to S&S and one player who often signs up for my games in general. Full table, barely managed to keep the session within the time frame. The PCs managed to complete the scenario with the best possible outcome. Four NPC redshirts died and one was trapped in a hallucinogenic-addled state.

*Lamentations of the Flame Princess- I ran a slightly modified version of Zzarchov Kowalski's "A Thousand Dead Babies." The PCs ended up wiping out the cult but also bringing the Inquisition down on Carroc and New Smithwald. One PC died. One turned into the new Black Knight. One ended up with the basinet. Bonus: That player later told me he had an unpleasant dream inspired by the session. We had some pacing issues and some faffing about by players who weren't exactly sure what they should be doing. I'd give myself a B as DM on this one.

*OneDice Urban Fantasy- I had an absolute blast with this one, as did the players. I really like the implied setting that I created around the scenario. The PCs managed to resolve it with minimal fallout to the supernatural community. I still have some issues with the math in the OneDice system, but I found that the game ran well enough to have fun with it .

*Ruins & Ronin- My scenario was mediocre and an obstacle I placed ended up stalling out the session in an incredibly aggravating way. The game is pretty much just White Box; the mediocrity of the session was entirely my fault. I think it was a combination of it being the last game I ran (with much of my energy being expended from the rest of the weekend) and the fact that I ended up just not being that excited about it the way I was about other things I ran.

Stuff I Bought:
*Lamentations of the Flame Princess, Characters and Magic book- I found a used hard copy at Tabletop Game and Hobby for twelve bucks. I've long wanted a hard copy of LotFP...I have the book on PDF (purchased when Jim had a ridiculous holiday sale on PDFs about two years ago)

*The Wilderness Alphabet- I loved, loved, love The Dungeon Alphabet. Even though this isn't the same guy, the book looks like a worthy spiritual successor. Good for on-the-fly things to drop into an otherwise boring trip between Point A and Point B, and a damn sight better than just another encounter with stirges or bandits or whatever.

Stuff I Didn't Buy But Bought Later:
*Seven Voyages of Zylarthen- I downloaded these from Lulu some months ago and found myself highly enamored by them. The vendor was selling them for $7 each, but then I got a Lulu coupon for 30% off and it ended up being slightly cheaper. They are in the mail to my house now.

Stuff I Didn't Buy But Kinda Wanted To:

*Guardians, the White Box superhero game. I didn't buy it because I rarely run superhero games and I can't imagine anything supplanting my love for ICONS: Assembled Edition.

*Into the Odd: I almost bought this for the cover alone. (The cover reminds me of three video games I dearly love: Braid, Limbo, and Bastion.) The game seemed really cool, too. I felt like it was maybe worth $10 and not $15. It also seems like the author is doing a ton of modifications to it on his blog, so I wouldn't be surprised to see revised edition sometime in the nearish future, and one that is even more removed mechanically from D&D than this one is.

*Wickedness and Wonder: The leveless magic system looks cool, but I'm not really into paying $20 for this. I might get the PDF for $10 someday. The ideas are very cool, and I'll definitely be reading the author's blog for his various ideas.

I also played some legit board games and painted my first mini in like 24 years. (It looks like utter garbage and I feel like my painting efforts are doomed)

Go forth and game!




2 comments:

  1. @ DMW:

    It's even worse when you're gone three weeks and no one notices!
    ; )

    I picked up 7 Voyages a while back and found a lot of cool little mechanics in Spaulding's work, especially liking the way it integrated weapon versus armor type while still maintaining the D20/class/level dynamic.

    Glad you had fun at KantCon.

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    1. That was part of the reason I decided to throw my dollar down, actually. I've always been interested in the weapon type vs. armor type dynamic, but those 1st edition AD&D rules are a nightmare and the 2nd edition rules leave me wanting. (Plus the modifiers are reversed depending on what printing of the PHB you have... blogged about that a couple of years ago.)

      I'm also pretty sure nobody noticed. ;P

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