Sunday, August 14, 2016

William G. Gruff

I was invited to play in a Saturday night campaign of OneDice Urban Fantasy, set in the universe of The Wolf Among Us, which itself is based on Fables. Basically, characters from fairy tales and myths live in a hidden society in New York. The campaign is set after the events of The Wolf Among Us, with the PCs being deputized by Bigby Wolf (yes, the Big Bad Wolf, Sheriff of Fabletown) to investigate crimes while he recovers from injuries. There are three players and we elected to create our own original characters. Well, original in the sense that they do not appear in TWUA or Fables, but not original in that they have to be characters from fairy tales, nursery rhymes, etc. 

Our party consists of: 

William G. Gruff, aka "Big Billy" - the eldest of the Gruff brothers, Big Billy is a massive goat the size of a horse in his true form. While glamoured, he appears to be a biker guy in his mid-40's with an impressive goatee (see what I did?) and a bad attitude. He's constantly bailing his two younger brothers out of trouble. He hates trolls, and the feeling is mutual. 

Deanna "Dee" Woodson- The huntsman from Snow White's tale, she's sour at having been misgendered for centuries. She dresses all in black and is quick and deadly. She's the only character of the three who doesn't require a glamour. 

Bellina- Known in olden times as Thumbellina, Bellina is a hippy with powers of invisibility and fae magic. She is the stereotypical "dirty hippy," right down to placing little importance on personal hygiene. In her true form, Thumbellina is a tiny fairy. 

Our GM is new to the role, but she did a pretty good job. Our session was relatively short and heavy on investigation, much like TWAU is primarily focused around investigation. Unfortunately, nobody in the party has Investigation as a skill and only one PC put any points in Notice, so we'll be spending a lot of Stunt Points on those kinds of rolls, methinks. 

My character sheet: 

William G. Gruff aka "Big Billy" 
Strong 4   Clever 1  Quick 2   Magic 1
Health: 12  Defense: 12  Armor: 0 Magic Defense: 3   Movement: 20
Skills: Bruiser 2, Dodgy 2, Drive 1, Intimidate 1, Occult Lore 1 * 
Supernatural Abilities: Speak With Animals, Stronger
Weaknesses: None 
Equipment: Beat-up but tough chopper, leather jacket 

*The GM has given every character 1 free point in Occult Lore to represent the Fables being generally familiar with one another's stories and exploits from back home. 

This campaign looks to be a lot of fun.

In other news, I have rejoined my old Thursday group, the one that I used to play RIFTS and Beyond the Supernatural with. Currently they're playing a RIFTS game, so I'll be rolling up a character for this week. I'm thinking Juicer, because why the hell not? 


1 comment:

  1. That does sound like a like of fun. It looks like you have a really neat group of characters, too. Have fun with RIFTS!

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