Tuesday, April 17, 2018

Slaying the Beast (With Apologies to Grendel)

You know, I really wanted to like Beast: the Primordial.

Like, I really wanted to like it. It was a fresh departure from White Wolf's usual setup... a creature type that wasn't a retread from NWoD or OWoD, more flexibility for character concepts, built to plug right in to the rest of the CoD or happy to stand completely alone, mechanical incentive for cooperation among PCs*... very sexy package. (Plus that eerie faded purple color scheme in the artwork.)

Sadly, Beast just has too much shit going on. It feels like multiple games crammed into one book, vying for attention. You have the PCs, who are reincarnations (?) of mythical monsters, able to access a weird semi-dream world. They can build lairs in the semi-dream world, though they're more conceptual places than actual physical locales. You have Heroes (capital H), individuals who act as a sort of natural defense to the predations of the monsters (although they end up pretty much becoming monsters themselves, because White Wolf.)  You have monsters who lose their shit enough that they merge with their spirit monster and become real flesh-and-blood monsters who exist in the real world, but I guess not in the dream world. You have the internal struggle of the PCs between feeding their monstrous hunger so they don't lose their shit and not filling up enough that the monster goes to sleep and they're stuck as regular humans (who still read as monsters to the Heroes.) Powers work differently depending on how 'hungry' the character's beastly aspect is.

It just ends up being too much. When I was well into my third page of typing up a cheat sheet with all the basic things that any Beast can do, independent of their monster type powers, I found myself wondering why I couldn't seem to actually condense all of this stuff into something more digestible.

Then, once again, I tried to hurl my mind against the Chronicles of Darkness spirit possession/manifestation flowchart before throwing my hands up and saying fuck it.

I've tried a few "back of the napkin" ideas for a "Beast-lite" type of game. As usually, I mostly end up spinning my tires and debating every tiny design decision with myself.

I'll probably be offloading my book online at some point. I'll still have it on PDF if I ever change my mind (I got the combo), but I just find the game too inaccessible and needlessly arcane.









*Given how stand-offish and mutually antagonistic the PC types usually are, especially in OWoD, this is actually kind of a big deal for a White Wolf game. Normally mutual survival is incentive enough for PCs to cooperate, but whatevs.

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