We continued our Troika! game this last week.
I was tempted to chronicle the events of the game session, but:
1.) Nobody cares, and
2.) Having attempted to do so with several IRL friends, I have determined that there is no way to describe the game session to those who have not played without it sounding like an acid trip. (I made this same observation about Gamma World a few years ago.)
Instead, I shall offer insights based on the experience of running the game from a GM's perspective.
Observation 1: Making monsters on the fly is trivially easy, in that they need only ratings in Skill and Stamina. Anything else you want to hang on the monster is basically just window dressing.
Observation 2: The "token picking" initiative system creates a very random, chaotic feel to combat. This is a very refreshing change from games where a stat allows some characters or enemies to consistently dominate initiative, or the "I go, you go, I go" trap that even older editions of D&D can fall into.
Observation 3: The option of eating Provisions to restore Stamina keeps the party from over-camping/resting after every single encounter. While this is not (yet) a campaign centered around the crawling of dungeons, it seems like it would lend itself to keeping up the pace if the PCs decide to engage in such endeavors.
Observation 4: While at first I and the players balked at rolling Skill for... well, everything... I find that it keeps the game moving forward. Players don't try to use spurious logic to attach skill bonuses to everything. Nobody hems and haws over whether this is a roll of Diplomacy or Etiquette or Savoir-Fair or Fast-Talk. More seriously, it really helps me decide on what exactly needs to be a roll at all. (Turns out, not actually very much sometimes.)
Observation 5: More a personal observation than anything else, this game is turning me back on to the idea of classless games. (Troika's Backgrounds are sort of like classes, but not entirely.)
The game has been an enjoyable experience so far. I've been reading up more on Advanced Fighting Fantasy, Troika's illustrious ancestor, as well...but more on that at a later time.