Sunday, March 29, 2020

Shuffling Along with Troika

My Troika! game passed session 3 this last week. We play only every other week, though I'm tempted to remedy this. Originally we alternated weeks because I was running an in-person game as well, but that game is toast due to the whole global pandemic thing.

Troika is a breeze to run. I'm still looking for a good tool to do the initiative system online. Originally, I used a random name picker "virtual wheel" that I've used in my oral comm classes to determine which kid or group of kids has to present next. While the wheel's clicky sounds and air horn sound effect are fun in class, they are not fun when I'm trying to keep a combat moving along at a decent pace. I want a tool that is quick and simple, but still allows me to easily add or remove combatants as people die, monsters get summoned, folks run, etc.

Troika is running a little bit more silly/comedic than I had originally intended. I wanted it to be just a quirkier Spelljammer, but instead the game has a good deal more absurdity than I intended. I'm not sure how I feel about that yet. (If you've read my blog, you know I'm a notorious, sour-faced fun-hater.)

My current campaign model is an open world (worlds, more accurately) liberally sprinkled with random table weirdness and dungeons from the 2019 One Page Dungeon Competition PDF. Converting monsters (or statting them up wholesale, given that a lot of the OPDC's dungeons provide no stats) is pretty simple, since foes in Troika (and it's progenitor, Advanced Fighting Fantasy) have but two stats.

I hope all my blog pals are staying well and sane.

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