Tuesday, July 28, 2020

OSE House Rules: "Basic" Class Incentives

I'm presently allowing all the extra classes in the Advanced Fantasy book in my game. However, I want to keep the basic classes somewhat incentivized, so I've added these little sweet bonuses. They apply only to the four "basic" classes: fighter, thief, cleric, magic-user. Rangers and assassins and all those mofos are already cooler than the basic classes, so no treat for them.


Fighters:
-Get to roll hp twice and take the best result
-Get to specialize in melee or ranged weapons (+1 hit and damage) at 1st level

Thieves:
-If you have dex 13+, you get 15 bonus points to distribute among you thief skills at 1st level. (Only 1st level, this is a one time bonus.)

Magic-Users:
-If your intelligence is 13+, you get a bonus 1st level spell slot.

Clerics:
-If your wisdom is 13+, you get an extra 1st level spell slot. Yes, this means you can use a spell at 1st level.

Yes, this does leave low ability score characters out in the cold. I'd considered opening it up to everyone, but... nah. Life's tough. Be a fighter, you'll still get the benefit there even if you have a paltry strength score.

2 comments:

  1. I use "hit die advantage" as my incentive to play a human, and it's working pretty well so far. Should work to incentivize Fighters, too.

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    Replies
    1. Nice. I saw the "hit die advantage" rule in the Advanced Genre book for a human incentive. So far I seem to have plenty of human PCs, so I'm not worried about it yet.

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