-2 regular players, with a couple more who want to drop in and out
-Sandbox style, open world, homebrew setting
-Stable of characters. The party can have 6 player characters fielded at one time. Players may contribute up to three characters to the stable at a time. Stabled characters can do downtime stuff, but do not gain xp.
-Combat rules from Advanced Fantasy are in effect
-Classes are going to be Classic Fantasy style (aka race as class.) I'm allowing all the new classes from the Advanced Fantasy book.
Some house rules:
-Fighters specialize in either melee or missile combat at 1st level. This specialization grants +1 to hit and damage, increasing to +2 at 9th level. This applies only to fighters and not sub-classes thereof.
-Fighters rolling for hit points at a new level may reroll any result of 3 or less on the die. They may keep the reroll if it is better.
-Clerics with a wisdom score of 13+ can prepare an extra 1st level spell. This does indeed grant a spell at 1st level. Sub-classes of cleric do not receive this bonus.
-Magic-users with an intelligence of 13+ receive a bonus 1st level spell slot. This doesn't apply to sub-classes of magic-user.
-Thief skills are replaced with the thievery talent rules from White Box Fantastic Medieval Adventure game. This rule will be adapted to thief sub-classes, or classes with abilities similar to the thief.
More as it develops.