I ran Troika back during the early days of the pandemic. I think I ran it for a month or two, but ultimately shelved it. Lately, I've been asking myself exactly why. For one thing, it was a considerable sight sillier than I normally like my games, though one of my players said that was a feature and not a bug. I did have some problems with the system, echoed by same player, so I've decided to take a shot at it.
One criticism I have with Troika is SKILL. You roll SKILL randomly. You also use SKILL as the basis for literally every task resolution roll in the game: attack rolls, spells, attempts to use any of your Advanced Skills. (Advanced Skills are different from SKILL) If you roll a low SKILL score, you just suck at everything LOL SORRY 🤷. You can also can't improve your SKILL, though you can raise your Advanced Skills.
Before I run Troika again, I plan to revisit and hack it a little. Here's what I'm thinking:
-There are three primary stats: PUISSANCE, THAUMATURGY, and ADROITNESS. (You can also call these COMBAT, MAGIC, and SKILL if you're boring) You use these as the base task resolution values for attacking with weapons, casting spells, and doing anything else, respectively.
-The secondary stats are ELAN, FORTUNE, and ORGONE. Chronically bland MFs can call these STAMINA, LUCK, and MANA. I guess you can also cease with the insistence of all caps. One of them is your capacity for taking damage, the second one can influence saving throws and prevent character death, and the last powers spells.
The procedure: Roll 1d3+3 for PUISSANCE, 1d3+1 for THAUMATURGY, and 1d3+3 for ADROITNESS. A result of less than 0 on your THAUMATURGY roll is treated as 0. You may add 1 to a single stat after stats have been rolled.
Next, roll 2d6+12 for ELAN and 1d6+6 for FORTUNE. ORGONE is calculated by rolling 1d3 and multiplying the result by the character's THAUMATURGY score. After rolling, you may add 2 points to one of the secondary stat totals.
Part 2 will be devoted to Backgrounds.