Damage in TSF is a bit of a hybrid between D&D-style hit points and old White Wolf-style health levels.
A character has a number of health tracks, starting at Grazed and going down to At Death's Door. A character's Stamina determines how many points he can suffer on each track before dropping down to the next one. For instance, if you have Stamina 4, a blow for five points of damage fills up all your Grazed boxes and checks off one of your Hurt boxes.
Damage from weapons in TSF is reduced by the armor you wear. If I hit you for six damage and you have two points of armor, you take four damage. If you're the fighter above, I just filled up your Grazed track, and further damage will Hurt you.
My concern is that everything essentially has quadruple its' Stamina in hit points. A goblin, with Stamina 2, effectively has 8 hit points. Goblins in plain ol' D&D have 1-8 (1-7 in some versions, I think...)
A Minotaur has 12 Stamina and 9 points of armor.
My concern with this game is that combat will draaaaaaag on.
You all know how much I love long combat in games. (Especially RIFTS)
Has anyone actually tried out the combat system? Just curious.