Wednesday, May 22, 2013
My Scandalous Confessions
-I think ascending AC is a good idea and makes more sense than descending.*
-Ditto with Fort/Ref/Wil as saving throw categories or just S&W's one save with conditional modifiers.*
-I think level limits for nonhumans are contrived and dumb.
-I really hate gaming sessions that consist mostly of logistical stuff like buying gear and hiring new henchmen. Get it over and let's get back to adventuring, please.
-I don't really like Rush all that much. They have a couple of okay songs, but I really don't see what the big deal is.
-I vastly prefer Larry Elmore's artwork to Erol Otus' artwork.
-I like White Wolf's World of Darkness games.
-I haven't read most of the authors in Appendix N.
-I can only name a couple of Led Zeppelin songs.
-I have a limit to how much gonzo I can have in a game.
-Sometimes I just can't "say yes or roll the dice." Sometimes the answer is no.
-I'm probably shaving my beard in the next week or two.
...but don't worry, I'm not a totally lost cause. I'm not sharing narrative control with my players.
*Just because they make more sense doesn't mean I use them.
Subscribe to:
Post Comments (Atom)
I'm with you on 1-5 & 8-10.
ReplyDeleteAmen. Right there with you on everything except Zeppelin. (I even shaved my beard last month!)
ReplyDeleteI agree with everything up to limiting Gonzo, after that you just loose me. I like using descending AC with Target 20 and the stealth system from "Epées & Sorcellerie", but I fully accept that Ascending is better for the most part.
ReplyDeleteAs of late, I prefer Target 20 as well.
ReplyDeleteNothing really to confess IMO and I agree with you on all of them save 4,8,13
ReplyDeleteI do enjoy logistics sessions, have read almost everything in Appendix N (save The Broken Sword) an d do not terribly mind sharing some narrative control with the players
Obviously there was some sarcasm with my choice of blog title, but sometimes I hear enough of these things tossed around in the echo chamber to feel like they are officially unofficial doctrine of the OSR.
DeleteI ain't hatin' on logistics, but to do it for three or four hours is just too much. I understand logistics are an important part of dungeoneering,but I do get bored of endless page-flipping and bean-counting. This is especially true when I'm the DM, because usually logistics are a player-driven part of the game.
I have a busted up old copy of Broken Sword somewhere in my basement, but I've never read it.
As for narrative control, I actually let my players contribute via their background and the background knowledge that their characters have, but I draw the line at their ability to alter decided-upon elements of the game. (With "Hero Points" or "Plot Points" or whatever.)