Alright, so last night I looked up the affinities in the Tribe 8 rules. Each Fatima's tribe has two different affinities for using magic. I then referenced the powers in the Savage Worlds Deluxe corebook and assigned powers based loosely on the affinities. This is my first draft. Some powers I'm on the fence about; for instance I could see Yagans having Entangle as summoning a horde of bony hands from the earth. At the same time, I'm trying to keep the tribal powers different with as few "repeats" as possible.
There are also "Guilds" within the 8th tribe that grant further affinities, but I'll cover them later. I might revise the system to give starting PCs two powers from their Tribe list and one from their Guild list. I might also revise Dreaming to work more like the Blessed edge in Deadlands Reloaded rather than the basic Miracles edge from the core rules.
Oh, and I also avoided "blasty" powers for the most part... I might revise that , might not. In my mind, Tribe 8 magic doesn't look very blasty.
Armor, Banish, Barrier, Boost/Lower Trait, Burrow, Detect/Conceal Arcana, Dispel, Divination, Fear, Fly, Puppet, Zombie
Beast Friend, Boost/Lower Trait, Entangle, Environmental Protection, Greater Healing, Growth/Shrink, Healing, Mind Reading, Shape Change, Succor, Summon Ally
Boost/Lower Trait, Confusion, Disguise, Drain Power Points, Mind Reading, Puppet, Quickness, Slumber, Speak Language, Stun, Succor
Blind, Boost/Lower Trait, Confusion, Deflection, Disguise, Fly, Invisibility, Light/Obscure,Mirror Self, Quickness, Slow, Speed, Telekinesis, Teleport, Wall Walker
Beast Friend, Boost/Lower Trait, Confusion, Darksight, Drain Power Points, Growth/Shrink, Havoc, Invisibility, Light/Obscure, Mind Reading, Slumber, Speed, Summony Ally, Sentinel
Armor, Boost/Lower Trait, Damage Field, Deflection, Havoc, Healing, Smite, Summon Ally, Sentinel, Warrior's Gift
Banish, Blind, Boost/Lower Trait, Confusion, Detect/Conceal Arcana, Dispel, Divination, Farsight, Fear, Light/Obscure, Mind Reading, Puppet, Speak Language