So, I've got my basic four classes written up for B/X WoD: Vampire, werewolf, cambion, and witch. I feel like I'll eventually have the itch to add more classes. The other classes I'm considering:
-Some kind of fae-equivalent to the cambion, based heavily on manipulation and illusion. The main thing blocking me is pretty sad: I can't think of a good name. I'm not using changeling, because they aren't fairies who replaced human babies, they are humans who have fae ancestry. I was like "Faeling. Done." Then I realized that faeling sounds like failing and abandoned the name. Still working on this one.
-A shapeshifting class. I was initially into the idea of humans who transform into a specific animal. Other ideas: a werewolf-esque hybrid form at higher levels, a skinwalker-type who can assume multiple forms, a doppleganger-esque/face stealer type. (Although that seems more like a monster/antagonist...)
-A Frankenstein-esque heavy damage, monk-like class. (I'm really torn on this one, though because it seems kind of silly to me.)
Stuff I was considering, but am no longer:
-An angel-descended class. It doesn't seem to jive with the WoD/dark/monster-y vibe I'm going for.
-Ghosts. Ghosts are a pain in the ass as PCs, unless all the PCs are ghosts. Also, a lot of ghost lore ties ghosts to specific locations/haunts.
-Mummies, a la Boris Karloff. I was juggling the idea around but couldn't find any way to make it work that didn't just seem like dried-up witches. I might introduce them as antagonists. Also, given their geographical origins, how many of them are going to show up in North America? (Which is where my game is set)
-Gaki, e-kuei, panangellans, etc: I plan to treat these as variant vampires rather than separate classes. I also think their presence in my default setting would be so rare as to not warrant a full writeup at first.
-Any type of PC who isn't partially human, or originally human.
My initial desire (after having read your write-ups) to have the same number of classes as B/X yielded -
ReplyDeleteCambion
Ghost (but as you said a pain in the ass)
Kindred (your elf class)
Psychic
Vampire
Werewolf
Witch
I actually had plans for a rules add-on regarding "heroic mortals" (which you've probably seen mentioned in my class write-ups.) These cover things like humans with psychic abilities, monster hunters, etc. Of course, I could probably do a class writeup for Psychic with no problems.
ReplyDeleteKindred... I think I can work with something like that. What about Fae-kin? (Or is that too much like "fakin'?)
I'm still firmly on no for ghosts, though.
Or what about just 'kin' for the part-fae people?
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ReplyDeleteI was also toying around with the Fringer class (needs a new name). It's pretty much the Thief class as written with 1d4 hit dice if they don't have that already. I envision that the mortal/human classes are all at 1d4).
ReplyDeleteWith only one exception - he can perceive the supernatural/ethereal plane (I figure that only the PC classes can perceive the supernatural but his might also include ethereal sight).
Might even acquire ghost spirit guide.
I kind of picture them as posers who have acquired their thieving skills as a by-product in their quest to touch or become something other than mere mortal.
I envision most mortals having 1d4 hit dice, yeah. I think some like monster hunters might have higher hit die, but probably nothing above d6... they should never be as tough as vampires or werewolves.
DeleteI like the idea of human supernatural poseurs.
In my horror/weird and pseudo-historical games I institute a 5HD cap for humans/mortals/etc. They can keep advancing in level and get much more skilled but their HP are locked at 5th level. That would definitely solve a toughness issue between npc mortals and the children of the night PC's in a game such as this.
DeleteKin, I like it!
ReplyDeleteFahl - Fae who have "fallen to earth" due to their human tainted blood.
ReplyDeleteFarthing - "the least possible amount" of fae ancestry
ReplyDeleteZombies. Intelligent zombies.
ReplyDeleteApologies if I missed any of these
ReplyDeleteAny of
Mage (a hermetic style caster like an MU ) Changeling (fae blooded) , D&D styled monks with Chi Powers (alal the Akashic Brotherhood in world of darkness) Revanants ala The Crow opr any slasher for bad guys and three human classes , psychic, Expert (your thief skill guys) and Fighter might be fun
I'm really into the Revanent (ranger-like especially species enemy) class
ReplyDeleteIf I had to DM the game like say tomorrow I'd go w these seven classes
ReplyDeleteFRINGER (Mortal Thief-type, new name needs to reflect mortality - only class w/out powers)
KINDRED (Your Cambion and Fae-ling classes put together, choose ancestry)
MAGIC-USER (Mortal, a little more lovecraftian than your witch class)
PSYCHIC (Mortal)
REVENANT (Resurrected but Doomed Ranger-type, w animal/spirit guide)
VAMPIRE
WEREWOLF
This comment has been removed by the author.
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ReplyDeleteThis comment has been removed by the author.
ReplyDeleteSorry, here is my for lack of a better name Fringer class -
ReplyDelete1d4 Hit Dice
Edge: re-roll any roll "luck" points
Jack-of-All-Trades: All skills 18+ (if player can describe how he's familiar with skill question, never increases)
Sixth Sense: senses trouble & the supernatural (works like skill and also adds elf class bonus to surprise)
Skills: 3 at 16+, 2 at 14+, 1 at 12+
(+1/lvl increase as normal)
Thief Saving Throws
Done!
Sorry, here is my for lack of a better name Fringer class -
ReplyDelete1d4 Hit Dice
Edge: re-roll any roll "luck" points
Jack-of-All-Trades: All skills 18+ (if player can describe how he's familiar with skill question, never increases)
Sixth Sense: senses trouble & the supernatural (works like skill and also adds elf class bonus to surprise)
Skills: 3 at 16+, 2 at 14+, 1 at 12+
(+1/lvl increase as normal)
Thief Saving Throws
Done!