Sunday, June 7, 2015

The Wheels Keep on Turning

John's D&D game continues to amaze and delight. Tonight the party cobbled together a horrible new weapon that fuses technology and magic. We may have let the genie out of the bottle for the campaign world...or at least given the Dwarves of Shade Island a weapon far head of any other nearby land.

The session wasn't all good, though. A random trap and a bad roll cost us our gnome expert, an NPC but a long-running member of the party. In fact, unless our on-hiatus brawler returns, my character is the only remaining member of the original party we rolled up in March. 

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