Wednesday, November 18, 2020

OSE: Progress

 Tonight was a resounding success for the players.

One player decided to shelve his druid and bring out his gnome. (I'll be writing a separate post about why druids in OSE are fuckin' terrible) They hired three fighters and kitted them out in plate mail, shields, spears, and bows. The players were tired of mucking about as a bunch of broke, perpetually first level scrubs. It was time to kill the minotaur or die. 

A lot could've gone wrong, but luck was with the players. They navigated the maze much better. They no longer had lots of fire beetles or stirges to deal with. The minotaur failed two saving throws, both against phantasmal force and darkness. (Courtesy of the gnome and the drow, respectively.) The party rolled much better for missile fire. The magic-user came prepped with magic missile instead of sleep. 

In the aftermath, the party was able to recover the belongings of their slain cleric compatriot and two retainers. (Their remains had, for the most part, been eaten.) The assassin found the secret door to the minotaur's treasure hoard. A couple of crowbars and some caution avoided the poisoned needle in chest #1. 

The party dismissed the three fighters after paying them, but kept their hired thief on retainer. The gnome spent money on better equipment. The magic-user gained a level, met another of his kind, and negotiated a spell swap, gaining charm person and light in the process. The drow has the magic plate mail and the healing staff after the party had the magic loot identified by a wise man. The assassin compensated for her low charisma by buying rounds of honey mead and eavesdropping on adventurers. 

So now we've got another 2nd level character, the assassin is nearly 3rd, and the gnome is off to a decent start. The players are contemplating swapping the druid and drow out for wilderness and underground adventures, respectively. Both in and out of character, they are debating raiding the caves again or moving on to other adventures. 

Good stuff. 

Thursday, November 5, 2020

OSE- Oh, Second-level Eludes!

Another setback session, more or less. 

The PCs raided the kobold lair again. They found the treasure chest with a note asking for quarter, but the PCs decided that they should just murder the kobolds and take everything. They ended up focusing most of their attention on the common room full of regular kobolds and females. Bloodlust took over, but ultimately the PCs had to withdraw. They went back to the base camp (my version has a base camp near the Caves of Chaos, with a keep being a little bit farther away.) In the two days it took to heal up, the kobolds evacuated their cavern, and the chief took all of the portable treasure. The PCs gained a pitiful 50-some experience each from the loot and killing kobolds. 

I feel like the players are starting to get frustrated by the glacial pace of this game. We've been playing since July and only one person has made 2nd level. 

Part of the problem is that we only play for about three hours every other week. This is due in part to two of the players having kids who must be abed before they can play, so we start later than I'd normally like. 

Another factor is hardware/software problems. We've been using a combo of Discord and Roll20. Discord, for some reason, just likes to randomly stop picking up sounds from the other players, or stop transmitting sounds from me, or both. It happens out of nowhere and then I have to fiddle with various knobs and dials until one of them inexplicably restores my mic's functionality or I start being able to hear the other players again. We lost a good chunk of time on just my tech bullshit last night. 

Finally, the players gave up on the previous dungeon without having reached the 2nd or 3rd level, which were the treasure-heavy levels. There were clues to get down there, but in one case I think my clues were too obscure, and in the second case they overthought it and then just shrugged their shoulders and gave up. If they'd made it to the two lower levels of that dungeon, they'd all be 2nd, perhaps 3rd level... there was a flippin' Type A treasure down there. 

So, we can conclude that several factors are in play here. It's just a bummer to make such little progress. 

Monday, November 2, 2020

Campaigns Continue

OSE continues this week. Will the party continue their raid against the kobolds? Will they seek vengeance against the minotaur? Will they search a new cave entirely? The assassin finally made 2nd level, so that's a thing. Progress is slower than I anticipated, but I guess there's no real rush. 

My Savage RIFTS game is still in the character creation phase. I threw out the Vampire Kingdoms, Madhaven, and Dinosaur Swamp as three possible locations to my player group. So far, Vampire Kingdoms is leading Madhaven by a single vote, with nobody voting for ol' Dino Swamp. The latter two settings I have RIFTS experience with, as a GM and a player respectively. I've never done Vampire Kingdoms, but I'm envisioning a heady mix of John Carpenter's Vampires, From Dusk Til Dawn, Vampire Hunter D, and Heavy Metal. Hoping to get started in 10 days.