Oh yeah, said I was going to run OQ3 and went silent.
I've only run it once, but it was a good session and we're trying to have another next week.
The system... well, the skills are pretty simple. Percentile, only big modifiers, doubles on a success is critical success, doubles on a failure is a fumble.
Combat is really similar to Warhammer Fantasy Roleplay, specifically it reminded me of 2nd edition WFRP. (That might also be because 2nd is the one I've run the most- and I haven't actually played WFRP4 yet.)
There aren't a lot of moving parts to it. I'm only passingly familiar with BRP, Mythras, and the rest of this particular family tree, but I understand they are a lot more complex. I think I might have found the iteration of this system that's right for me, as I become older and less patient.
I'm going to try to make this a "sandbox, but there are goin's-on-a-transpirin'," to appeal to both types of players that I have.
My first impression of OQ as a GM is a good one. More on the game as it develops.