Inspired by Christian's latest Gath post , I submit my second class for his Legends of Gath setting.
At the end of it all, some people chose to watch the world burn. Some of those who survived carried this mentality with them into the post-apocalyptic world that arose. Over the years and generations, the idea of watching the world burn percolated and mutated, and now we've got a fire-worshipper religion.
They aren't many in number, as self-immolation is quite common among them. They once had a name- perhaps the Watchers of the Great Immolation or something like that - but most Gath folks just call them firefuckers. It doesn't seem to make much of a difference to them.
Requirements: Con 9+
Prime requisite: CON
Hit Dice: 1d6
Maximum level: 14 (use cleric experience tables)
Armor: Any, including shields- they may not wear any fire-retardant substance as armor, however.
Languages: Common. They claim to speak the secret language of fire, but they could also just be insane.
Combat: Firefuckers attack as clerics.
Feel the Burn: Firefuckers have a -2 penalty on saving throws against damage from fire, because they want to feel it. However, being burned doesn't seem to bother them much, and they take half damage from flames of any sort. If a saving throw would normally allow half damage, they instead take just a quarter of the damage rolled.
Everlasting Fire: Any torch, lantern, or other fire-based light source wielded by a firefucker burns half again as long as normal, so long as the firefucker is the one who lit it and carries it. Passing it to someone else removes the long-burning benefit. At 5th level, these light sources burn twice as long. At 9th level, they burn indefinitely, though may still be extinguished in the normal fashion. Additionally, starting at 1st level, a firefucker using a lit torch as a melee weapon never has to check to see if it is extinguished by being used thus.
Spells: Firefuckers can cast spells in a manner similar to clerics, using the same table for spell slot advancement. Firefuckers must be within 60 feet of a source of fire at least equivalent to a lit torch to be able to cast spells, however. The spell list is below. Note that any spell not normally available to a cleric still functions as a cleric spell when cast by a firefucker.
1st level: Cure Light Wounds/Cause Light Wounds, Light (cannot reverse), Resist Cold
2nd level: Continual Light (cannot reverse)
3rd level: Fireball, Striking
4th level: Cure Serious Wounds (Cause Serious Wounds), Wall of Fire
5th level: Commune (requires at least a car-sized source of fire), Conjure Elemental (Fire only, duh), Finger of Death (must cast reverse)
Cleansing Flames: Starting at 9th level, a firefucker who is hit by damage from flames may elect to absorb them and be cleansed by them. Instead of taking damage, the firefucker is instead healed, up to their maximum hit points. Doing this, however, gives them a spectacular burn scar that gives them a cumulative -1 reaction penatlty to all non-firefuckers (or like-minded individuals.) They may only be cleansed once per day.
Temple: At 9th level, a firefucker may establish a temple of fire, usually an absolute shithole of a structure that has lots of braziers burning all the time. The firefucker will attract 3d6 cultists, 0 level fanatics who will follow them, similar to a cleric's followers. They are not replaced if slain, but are generally loyal to the point of death.
Saving Throws: As clerics, but as noted above, they have -2 to all saving throws vs. fire.
Experience: Firefuckers gain experience as a cleric.
Magic Items: Firefuckers can use any magic item not forbidden to clerics. In addition, they can use any magic item that casts a fire-based spell, even if such an item is normally forbidden to clerics. (e.g a wand of fireball.) They may not, however, use any magic item that specifically confers protection against fire, such a ring of fire resistance.